February 23, 2024

D100 Dungeon - Book 1&2 - Quest 01 (Thalara)

 Thalara the Mirthful

  • Scoundrel, High Elf
  • Strength 30, Dexterity, 40, Intelligence 50 (Spell Caster)
  • Agilty +5, Locks +5, Lucky +5, Magic +5, Traps +5
  • Weapon: War Hammer (DMG 3)
  • Leather Cloak, Leather Cuirass, Leather Arm Guards
  • Personality: Gracious, Idealistic
Turn 1 - Red Room

After venturing into the dungeon, Thalara eyes had barely adjusted to the gloom of the narrow cavern when her first challenge floated from the shadows above her. Giant bats, cloaked in darkness, ambushed her. The surprise attack did not deter the high elf. Quick and decisive, she wielded her warhammer with deadly precision, dispatching the threat with a single blow.

The bats left a small mark, nicking Thalara for only 1 damage. However, the spoils of victory were plentiful - the remains of one bat glittered with an unexpected fortune of 100 gold pieces. Thalara salvaged a tooth as a trophy, completing part of her goal.

She searched the cave carefully and found a Brew of Greater Damage, a powerful elixir.

Turn 2 - North - Green Room

Thalara walked north into a large open cave. Her keen eyes spotted a large, ornate chest decorated with gold trimmings. Demonstrating her finesse, she effortlessly picked the lock on her first attempt, revealing the treasures within.

To her delight, the chest yielded a superior short bow, a weapon perfectly suited to Thalara's nimble skills. She quickly equipped it, feeling the newfound power at her fingertips.

A thorough search of the room revealed a latent magical aura. Thalara found tucked in a corner under a small rock the 'Skilful' spell . Recognising its potential, Thalara absorbed its essence into her spellbook. This promised to boost her Dexterity by 10 after casting - an invaluable asset for the trials ahead.

The room remained free of wandering dangers.


Turn 3 - West - Yellow Room

Thalara ventured westward and entered a large cavern, which turned out to be a dead end. Despite this setback, she examined the craggy cavern. In the shadows, she discovered a battered great helm (A4). She placed it on her head immediately, delighted to take advantage of its defensive value.

Thalara reflected on the fortunate events that had aided her so far! Her abilities, the rewards of battles, and the mystical findings in the dungeon all seemed to be in her favour.

Turn 4 - Retrace East to Green Room

Thalara refilled her flickering lamp and retraced her steps. In the room with the chest a door to the east was the only new exit for her to discover.

Turn 5 - East - Red Room

Thalara turned to the east and faced a locked door. Luckily, she was able to pick the lock on her first attempt (again!). Beyond the door was a long, narrow cavern where she encountered a Giant Spider. The spider quickly tried to trap her in its silk web,

In the initial rounds, Thalara was very agile and managed to evade the spider's attempts. However, the spider began to web her consistently. Thalara remained composed and somehow manged to keep avoiding taking damage. The battle continued on and on, but both combatants missed their marks.

In the twelfth round, Thalara took advantage of an opportunity and dealt a fatal blow to the spider. Incredibly, she came out of the encounter without any harm. With a mix of relief and determination, she collected the spider's brain, completing two-thirds of her quest.

A search of the cavern's gloom uncovered an objective item for Thalara to stow in her pack.

[Hit Points - 19]

Turn 6 - East - Yellow Room

As Thalara ventured deeper, she came across a wandering pack of Giant Bats. She dodged their frenzied attacks with swift acrobatics and retaliated with a powerful strike that dispatched two of the bats in a single blow.

Her Leather Cuirass proved to be effective in shielding her from harm as the bats attempted to exact revenge. Unfortunately, a surviving bat managed to escape into the shadows with only a sliver of health remaining, evading further conflict.

Not to be deterred, she headed east into another narrow cave. The search didn't yield any results, but it did do some damage to her leather cloak. A reminder that the dungeon can give but also take away.

Turn 7 - East - Yellow Room 

In the dim underground, Thalara relit her lamp to  reveal the twists and turns of the narrow corridor extending eastward.

Her keen senses helped her scan the surroundings. She found a magic scroll - a Scroll of Lightning - which she carefully tucked into her belt. The scroll contains arcane potential that can be both advantageous and perilous.



Turn 8 - East - Red Room

As Thalara ventured further into the labyrinth, she encountered a wandering pack of Giant Ants. She swiftly met their relentless advance with her superior short bow. The first volley found its mark, dispatching two of the ants instantly. Thalara's battered great helm absorbed any retaliatory strikes, shielding her from harm.

The skirmish continued, with each shot from her short bow chipping away at the ants' resilience. Thalara caused severe damage to one ant, bringing it close to death. However, the creature managed to escape it's demise and fled the battle in a desperate retreat.

Undeterred, Thalara advanced into a large open cavern, only to face another swarm of Giant Ants. Her helm proved its worth once more by deflecting their attacks. After a prolonged battle, Thalara's determination culminated in a killing blow. She seized a leg from the fallen foe, completing her opening quest.

Prepare for Next Quest

Returning to Glubs Creek, Thalara assessed her spoils and worn equipment. She used her gold to pay a modest fee of 20 gold pieces for healing to mend her wounds. Thalara sold the animal parts, the mysterious objective item, and the potent Brew of Greater Damage but chose to keep the Scroll of Lightning. The marketplace did not offer any superior armour, which left Thalara unable to find better protection for her quest. However, her equipment was repaired for 286 gold pieces.

Thalara invested the remaining funds in essential potions, including three Potions of Lesser Healing and one Potion of Lesser Remove Poison. With only four gold pieces remaining, she sought refuge in a barn, finding comfort in a haystack to rest and regain her strength before embarking on the second quest.

While staying in Glubs Creek, Thalara met Elyssia Greenleaf, a cautious herbalist known for collecting rare flora to create potent potions and remedies. The two individuals discussed the characteristics of herbs and animal parts found in dungeons and their possible uses.

As Elyssia shared her knowledge, the two formed a connection. Elyssia's genuine care and interest provided comfort to Thalara.

I used a NPC generator to make Elyssia. I thought it may be fun to have some gossip and interactions in Glubs Creek.

















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