February 26, 2024

D100 Dungeon - Book 1&2 - Quest 02 (Thalara)

 Thalara the Mirthful

  • Scoundrel, High Elf
  • Strength 30, Dexterity, 40, Intelligence 50 (Spell Caster)
  • Agilty +5, Locks +5, Lucky +5, Magic +5, Traps +5
  • Weapon: Superior Short Bow (DMG 3)
  • Plate Mail Great Helm, Leather Cloak, Leather Cuirass, Leather Arm Guards
  • Personality: Gracious, Idealistic
Introduction to Quest 2

The atmosphere at The Mixed Chestnut was alive with laughter and the clinking of glasses. Daffne, a street urchin carrying a lute on her shoulder, effortlessly moved through the crowd. Her eyes were fixed on a dimly lit corner booth where Thalara, a dungeon explorer lounged on a worn leather seat. Explorers were rare in these parts, and Daffne sniffed an opportunity.

Daffne cleared her throat. "Lady Thalara." She pulled the lute from her back, "would you like a tale for a coin, perhaps?"

Thalara's gave the girl a slow grin. "What treasures do you bring, little minstrel?"

Daffne responded quickly. "Not just trinkets, my lady. I bring stories of weapons forged in the flames of dragons, a blade that sings battle hymns, and a shield woven from the the deaths of fallen kings."

"Legends?" Thalara asked.

Daffne delicately strummed her lute, each note carrying a promise. "Legends pale in comparison. Each of these treasures awaits the touch of a chosen hand."

Thalara leaned forward, captivated by Daffne's storytelling. "And where would this tale lead me?"

"Right here, in the very caverns you explore, Lady Thalara."

"We shall see, songbird," she murmured, flipping a gold coin to Daffne. "Maybe your suggestion will weave an impressive tale."

Daffne's grin widened. "It most certainly will."

With a final strum, Daffne gracefully disappeared into the shadows. Thalara sat thoughtful. A new reason to return to the dungeons had appeared in the shape of a minstrel's tale.


Turn 01 - Yellow Room

Thalara's lamp, flickering gently, pushed back the dark in the expansive cave. In a shadowy corner, she found a sturdy chest with a rusty lock. But for Thalara, picking the lock was easy. There were no glittering jewels to be found inside, only dull silver coins. 

Turn 02 -  West - Yellow Room

Thalara wrinkled her nose at the musty air and chose a path that led her to a heavy oaken door. The door was rusted shut like a clenched fist, but her supple fingers jiggled the lock and the door gave way with a groan. Inside, the cramped cavern swallowed her whole. 

Thalara's keen eyes darted across the gloom and spotted a prize in a cobwebbed alcove nestled among forgotten bones: gauntlets of supple leather, worn but sturdy. They were a practical benefit, adding protection to her bare fists. 

Turn 03 - South - Red Room

Heading south, she noticed footprints on the path. In the moonlight, she saw the outline of a Revenant Elf, frozen in the act of drawing a bow. Thalara, her own bow thrumming, was deadly. The elf crumbled, leaving behind a scythe with a wickedly curved blade that hinted of dark deeds yet to be done.  Deeper in the cave, she found a smooth object glowing with an inner light and pulsing with an unspoken purpose: an objective item.

Turn 04 - South - Red Room

In the heart of the next cavern, Thalara's lamp barely penetrated the dark abyss. Monstrous oozes, pulsating with emerald tumors, emerged from the darkness. Tendrils lashed out like serpents. Thalara glided away, her bowstring humming. Swift and lethal, an arrow found its mark in a fleshy eye, causing one creature to collapse with a gurgle. The other, enraged, engulfed her in its cold, gelatinous embrace.

Thalara was trapped in the slime for what felt like an eternity, struggling to breathe. With a frantic twist and a powerful kick, she broke free of the ooze's grip. Gasping for air, she reached for another arrow and notched it. The second ooze lunged again, but disintegrated as an arrow punctured its minuscule brain. Thalara surveyed the battlefield. Grimacing, she wiped the slimy residue from her body and began searching the cave, soon discovering a shimmering emerald - a brew of Superior DEF - which she happily tucked into her backpack.

Turn 05 - West - Yellow Room

The cave stretched westward. Thalara ventured deeper, exploring every nook and cranny, hoping for riches. However, the cave gave nothing away.

Thalara was about to move on when a loud buzzing erupted. Giant wasps, larger than hands, emerged from the shadows. Thalara raised her bow and shot one of the wasps, which hit the ground with a squishy thud.  The wasps were frantic, and she was stung on the arm and forehead by another stinger. Although her armour protected her body, dull pain throbbed in the background.

The remaining wasps flew away and hid in the twisty tunnels. Thalara rubbed her battered head, frustrated. 
 

Turn 06 - West - Green

Thalara stepped into a smaller cavern. She heard a click and began to roll away. It was too late! Caught in the cavern's cage, Thalara was forced to attempt time and time again to lift the heavy iron trap. She was attacked by dire wolfs, enduring injuries to her head and hands as they snipped at her around the edges of the bars. Thankfully, they got bored with their prey and left.

Still straining against the cage, Thalara had to face, the sting of more venomous Giant Wasps. They tested her armour repeatedly. Sustaining injuries, she relied on health potions for relief. Thalara thought her end would come in this underground prison.

She was still stuck, when a Beastman Archer wandered into the cavern. Thalara lost 5 hit points before she manged to take it our. Another healing potion granted her some relief. She gained a Military Fork as a reward.

After 13!! attempts, she managed to lift the trap, and used her foot slide a large rock under its raise edge. This allowed her to squeeze through to freedom. 

Turn 07 - North - Red Room

Thalara applied oil to her lamp, and journeyed north. She encountered a Lizardman Rock Slinger. She fought fiercely, emerging victorious with only her bow taken some damage. Her reward: a hand dagger, boosting her gold from 4 to 54, marking the conclusion of her quest.

Return to Glubs Creek

Thalara returned to Glubs Creek, exhausted from her recent quest. The busy market square welcomed her, providing an opportunity to trade and take a break. She sold various items and weapons, earning 735 gold pieces. Thalara wisely chose to repair all her armour, except for the slightly damaged gauntlets, which cost her 540 gold pieces.

With her newfound wealth, Thalara made her safety a top priority. To protect her legs, she bought a mail cuisse for 148 gold pieces. She paid 240 gold pieces to Elyssia for healing and poison removal, leaving her with only 9 coins. Thalara couldn't afford any healing potions, so she rested briefly in her familiar barn before heading to the tavern for a plate of sausages.

Thalara encountered Daffne at the Mixed Chestnut. Thalara generously gave a few coins to the cheerful minstrel, who then introduced her to Olaf Smokecheeks. Unfortunately, Olaf did not appear to be pleased with Thalara's presence. Daffne expressed her worries about the conflicting energies in the town. Glubs Creek used to be brimming in magical harmony with the earth, but now darkness lurks at its fringes, and that once beautiful melody has become fractured.

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